Stories’ developers also ensure that players will experience at least five different narratives as they progress through the game, because regardless of the final outcome of a specific set of decisions, Reynardo is in possession of a magical book that enables him to re-do his adventure until he gets it just right. At times, the way the story can potentially branch out seems insignificant, but each choice spirals out into a very different ending for Reynardo. These choices can often feel forced or inconsequential depending on how they are implemented, but Spearhead Games has found the perfect balance. Even some of the most compelling stories in gaming, like those found in the Mass Effect series, often suffer from trying to incorporate too many meaningful decisions into what is marketed as an open-ended adventure. One of Stories’ greatest strengths is the way it weaves its choice system into the main narrative. See also Warner Bros Multiverse Game Is Real Reportedly Not Being Made By NetherRealm Reynardo is presented with a series of choices that will affect not only the world of Stories, but also the very fabric of time and space itself – at least some of the time. After a brief tutorial that also serves as a prologue, Reynardo is thrust into a global conflict between the inherently good rebellion and the traditionally evil empire, the latter of which is ruled by a toad Emperor obsessed with assembling an ancient weapon with the power to sunder reality. Stories begins with a fantasy gaming stereotype in a humanoid fox’s clothing: gamers play as Reynardo, a sky pirate with all the characteristics one would expect from a main character who is both a swashbuckler and one of the animal world’s slyest creatures. Spearhead Games’ Stories: The Path of Destinies is yet another title released this year with a twist on an old narrative classic, and despite some strong competition, the reasonably short action RPG more than holds its own thanks to its strong, clever story and tried-and-true gameplay mechanics. Salt & Sanctuary managed to mimic Dark Souls favorably in keeping dialogue sparse and enemies plentiful, while Furi’s story of moral consequences in a neon-infused prison world was supplemented by increasingly fun boss fights. It has been a notably strong 2016 for indie games with a penchant for telling off-beat stories thus far. You Are Reading : Stories The Path of Destinies Review Again, check out the Stories The Path of Destinies trophy guide links to see what trophies you’re missing and their requirements.Spearhead Games’ Stories: The Path of Destinies is a fascinating jaunt through a more mature fairy tale setting that blends serviceable gameplay with remarkable wit. Once you’ve uncovered all 25 story endings and unlocked the Bookworm trophy, it’s a matter of mopping up whatever you may still need at this point for the Platinum. Check out the Stories The Path of Destinies trophy guide links under our Links tab for more details on these. As a result, we recommend doing story numbers 8, 12, 13, 15, 22, and gaining all the Truth’s last, as completing these will grant you level bonuses that are more useful when you’re getting closer to reaching level 46.Īnd of course, there are a number of miscellaneous trophies to unlock as well, which you should also be going after during your playthroughs. Like most RPG games, the higher the level, the more experience is required. For more details on how to get these, check out the Truth’s and Story Endings guides under our Links tab.ĭuring this step, you’ll also be grinding your way towards the Sword Fu Master trophy, which requires reaching level 46. Your ultimate goal here, is to unlock the Bookworm trophy for uncovering all 25 story endings, and all the Truth’s. Next, it’s time to replay the game many, many times. If you happen to die, return to the main menu and select to continue, which takes you back to the start of the last chapter, rather than a checkpoint. This is because there are less enemies during the first playthrough. The only trophy we recommend going after during your first playthrough is the Taking Care Of Yourself trophy, which involves not taking any damage during a level. Just enjoy the game, and make whatever choices you want. Since you’ll be playing several times, there’s no need to go nuts and try to get as many trophies as you can on your first playthrough. Start by simply playing through the game.
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